AI Insights · Timothy · October 2024
Top Voxel Games on iOS in Czech Republic, Q3 2024
Discover the performance trends of the top voxel games on iOS in the Czech Republic during Q3 2024, including insights on downloads, revenue, and active users.
In the third quarter of 2024, the voxel games category on iOS in the Czech Republic saw interesting trends across the top five applications. Here's a closer look at their performance based on data from Sensor Tower.
Block Craft 3D: Building Games from Wildlife Studios showed a fluctuating revenue pattern, peaking at around $348 in the second week of July before settling at $27 by the end of September. Downloads remained relatively stable, with a slight peak of 499 in the week of September 23. Weekly active users maintained a consistent range, hovering between 4.1K and 4.5K throughout the quarter.
MultiCraft — Build and Mine! by MultiCraft Studio experienced a notable increase in revenue to approximately $100 in mid-August, followed by a decline with a brief resurgence to $36 at the quarter's end. Downloads saw a spike in mid-August, reaching 734, while weekly active users peaked at 3.3K during the same period before tapering off to 2.4K by late September.
Crossy Road from HIPSTER WHALE maintained steady revenue, with a notable increase to $71 in mid-September. Download numbers began modestly at 517 in early July, culminating in a rise to 523 by the end of September. Weekly active users exhibited a minor fluctuation, generally staying between 2.5K and 2.9K.
RealmCraft - Block Craft World by Tellurion Mobile did not generate revenue during this period. However, downloads fluctuated, starting at 396 in early July and dropping to 229 by the end of September. The weekly active users showed a gradual increase, peaking at 2.4K in mid-August before declining to 1.9K by the end of the quarter.
Minecraft: Play with Friends by Mojang demonstrated a strong revenue performance, starting at $4.6K in early July and concluding the quarter at $3.2K. Downloads remained relatively stable, ranging from 263 to 325 throughout the quarter. Weekly active users started at 12.7K, dipping to a low of 9.5K in mid-September, and then recovering to 10.9K by the end of the quarter.
For more detailed insights into these applications and their performance, visit Sensor Tower.